異材質在時尚造型設計應用之探究

Research on the Utilization of Unconventional Materials in Fashion Styling

近年來,使用異材質作為形象設計整體造型已成為一種趨勢。基於「異化」(Alienation)和「審美體驗」(Aesthetic Experience)理論,本文探討了在時尚造型設計中以熱熔膠作為整體造型設計,非常規或另類

The use of unconventional materials as a fashion design has become a trend in recent year. Based on the “Alienation” [1] and “Aesthetic Experience” theories [2].

  • 鄭德輝 / 博士生 / 2020年
  • 創意產業設計研究所

有些學生在資賦上很好,但學習表現卻不如預期,稱之為低成就學生;有些學生在資賦上低於平均數,但表現卻高於其能力水準,稱之為高成就學生。此兩類型學生剛好是能力與努力差異化的表徵。

Some skilled students are deemed underachievers, even though they demonstrate adequate academic performances, because they fail to meet certain expectations.

  • 陳嘉成
  • 人文學院 ∕ 師資培育中心

成人

Become Human

  • 劉奕宏 / 碩士生 / 2019年
  • 多媒體動畫藝術學系動畫藝術碩士班

有些學生的數學成就表現不如其資賦的水準預期,我們稱之為資優低成就學生,或簡稱低成就學生。這些學生在學習...

We call someone underachiever if he was born with gift, but performed worse than his own talent allowed. This study

  • 藝術與人文教學研究所

本計畫主要目的為探討物體造型及物體尺寸,在不同襯墊材質條件下,對觸摸動機、喜好度、視覺感受的影響。本研究執行了二個實驗,除了襯墊材質(壓克力、絨布、毛料、木材、金屬、平面鏡)均有探討外,實驗一同時探討物體造型(球體、四面體、立方體),實驗二探討物體尺寸(直徑3公分、6公分、9公分的木製球體)因子。量測變項則以主觀問卷方式調查觸摸動機強度、喜好度及15種感受形容詞的同意度。實驗一的變異數分析結果顯示顯示襯墊以毛料所引發的觸摸動機最強,反射鏡的觸摸動機最弱;喜好度以壓克力分數最高,反射鏡的分數最低。而實驗二則發現壓克力襯墊所引發的觸摸動機最強,毛料襯墊的觸摸動機最弱;喜好度以木材襯墊分數最高,金屬襯墊的分數最低。而從多元迴歸模式中發現觸摸動機受喜好度、想感覺觸感之感受的影響最大,而喜好度又因整體質感、想要把玩意願的影響最大。由此可知,產品的擺放應慎選襯墊材質,整體上除了要產生質感感受外,也要讓觀看者覺得想要把玩,如此才能增加喜好度,進而提升觸摸動機。本研究成果除了有助於觸摸動機模型的建構外,更可進一步將觸摸動機強化為購買動力,對未來產品設計的重點與產品銷售的方式均提供有用的方向。

The main purpose of this research is to investigate the effect of product attribute (object form and object size) and catalyst material on the motivation of touch, preference and visual sense. Two experiments were performed in this study. In addition to the catalyst material (wood, wool, flannel, acrylic, mirror, and mental) was evaluated in two experiments, object form (spheroid, cube, and tetrahedron ) was studied in experiment I and object size (3 cm, 6 cm, and 9 cm wood spheroid) was studied in experiment II. The dependent variables including the willing of touch, preference and 15 adjectives of sense were measured by questionnaire interview. The ANOVA results showed that the willing of touch and subjective preference were only affected by the catalyst material and object form. The results of regression equations showed that the willingness of touch was mainly affected by subjective preference, rating of “I want to play it”, and rating of “I want to feel the object’s tactile impression”. Moreover, the subjective preference was mainly affected by the rating of “I want to play it”, rating of “the object is beauty”, and rating of “I want to feel the object’s tactile impression”. The findings of this study can give an insight into the motivation of touch, and further provide some guidelines and recommendations about the product design and selling method to increase the competitive advantage of product.

  • 林志隆
  • 工藝設計學系

合體字字型海報設計創作研究

The research of the combined Chinese Characters Design

近年亞洲地區經濟崛起,受到世界的關注,華文儼然成為與消費者溝通的第一線媒介,然而在華人...

The economic development in Asia was attract extensive attention worlwild.Due to the market

  • 林育嫻 / 碩士生 / 106年度
  • 視覺傳達設計學系

從《羅密歐與茱麗葉》論寶塚歌劇團的表演型塑

The Formation of Performing Styles in Takarazuka Revue:A Case Study on

日本寶塚歌劇團從一九一四年成軍以來,以「闔家歡樂」的高度娛樂性以及獨特的「男役」舞台美學...

Established in 1914, Takarazuka Revue has become a huge and multi-diversified commercial company

  • 程皖瑄 / 碩士生 / 2016年
  • 戲劇學系表演藝術碩士班